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Fishing Hard Worker Event
Duration:: 3 days

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Productivity Gauge totals

Hard Work Rewards

FXP 15 - 25 FXP 26 - 35 FXP 36 - 45 FXP 46 - 55 FXP 56 - 999
NOTE: My FXP is too high to see levels under 56 - 999.


The faster you collect fish before the timer runs out, the more points you get. The Timer will not start until you click "Let's get started".

The FHWE will always start with oysters. The first crate will drop off and the oyster crate will always move forward once you start the event.

Harvest the requested fish to start the Productivity Gauge to increase the level.


Ranking rewards

MENU
FXP levels
 15 - 25
26 - 35
36 - 45
46 - 55
56 - 999
Bonus Points: You will gain Bonus points each time you manage to overfill the Packing Funnel. NOTE: You must get the Gauge to level 10 to get these points.
Productivity Gauge Levels: A certain amount of each fish is required to increase the level of the Productivity Gauge. As the packing machine reaches the higher levels, you may see a net decrease in time.
Productivity Gauge: Harvest the requested fish to start the Productivity Gauge to increase the level. The Productivity Gauge is wired to the Points Per Second meter. The level of your Productivity Gauge determines how many points per second that you are awarded. The points continue to be awarded until the timer on the Productivity Gauge reaches zero. Harvest the requested number of fish to reach the next productivity level. You can have a friend use a Ghost rod on your boats to increase the amount of fish you harvest.
Timer: The selected fish will continue to be collected until the timer runs out. The timer is connected to the Productivity Gauge. The timer will add minutes each time you collect the requested fish. As the level of the Productivity Gauge increases, the amount of time added per item collected becomes less. The timer will decrease in minutes as the level of the Productivity Gauge increases.
1
Productivity Gauge totals
oyster, clam, shrimp, herring and tuna can all be run safely at level 10.
OysterOyster Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 7 14 22 32 44 58 93 180 398
added time
(per fish)
40 35 30 25 18 15 10 7.5 2.5 1
minimum
time
40:00 4:05:00 7:30:00 10:00:00 10:30:00 12:00:00 10:30:00 12:22:00 7:47:00 6:45:00
maximum
time
4:00:00 8:10:00 11:30:00 14:10:00 14:06:00 15:30:00 16:20:00 23:14:00 16:52:00 -
ClamClam Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 7 14 22 32 44 58 93 180 398
added time
(per fish)
40 35 30 25 18 15 10 7.5 2.5 1
minimum
time
40:00 4:05:00 7:30:00 10:00:00 10:30:00 12:00:00 10:30:00 12:22:00 7:47:00 6:45:00
maximum
time
4:00:00 8:10:00 11:30:00 14:10:00 14:06:00 15:30:00 16:20:00 23:14:00 16:52:00 -
ShrimpShrimp Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 8 16 26 38 53 71 115 224 496
added time
(per fish)
40 35 30 25 18 15 10 7.5 2.5 1
minimum
time
40:00 4:40:00 8:30:00 11:40:00 12:18:00 14:15:00 12:40:00 15:07:00 9:37:00 8:23:00
maximum
time
4:40:00 9:20:00 13:30:00 16:40:00 16:48:00 18:45:00 20:00:00 28:44:00 20:57:00 -
HerringHerring Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 6 12 19 27 37 49 78 151 333
added time
(per fish)
67.5 57 51 37.5 27 22.5 15 11.25 3.75 1.5
minimum
time
1:07:30 5:41:00 11:02:00 13:06:00 13:28:00 15:20:00 13:28:00 15:43:00 9:51:00 8:30:00
maximum
time
5:37:00 11:23:00 16:59:00 18:06:00 17:58:00 19:50:00 20:43:00 29:24:00 21:13:00 -
TunaTuna Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 4 8 13 19 26 34 54 103 224
added time
(per fish)
67.5 57 51 37.5 27 22.5 15 11.25 3.75 1.5
minimum
time
1:07:30 3:47:00 7:38:00 9:21:00 9:52:00 11:13:00 9:43:00 11:13:00 6:51:00 5:47:00
maximum
time
3:22:00 7:35:00 11:53:00 13:06:00 13:01:00 14:13:00 14:43:00 20:24:00 14:24:00 -
LobstersLobster Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 12 25 41 60 83 111 180 353 784
added time
(per fish)
60 54 45.6 36 28.8 21.6 14.4 9 3 0.048
minimum
time
1:00:00 10:48:00 19:45:00 25:47:00 30:13:00 31:17:00 27:48:00 27:52:00 17:59:00 38:00
maximum
time
11:00:00 22:30:00 31:54:00 37:11:00 41:15:00 41:21:00 44:21:00 53:49:00 39:32:00 -
CodCod Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 5 9 14 20 27 36 57 109 239
added time
(per fish)
40 20 15 12.5 9 7.5 5 3.75 1.25 0.02
minimum
time
40:00 1:40:00 2:30:00 3:20:00 3:27:00 3:52:00 3:24:00 3:55:00 2:24:00 4:00
maximum
time
2:40:00 3:00:00 3:45:00 4:35:00 4:30:00 4:59:00 5:09:00 7:10:00 5:06:00 -
SalmonSalmon Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 5 9 14 20 27 36 57 109 239
added time
(per fish)
40 20 15 12.5 9 7.5 5 3.75 1.25 0.02
minimum
time
40:00 1:40:00 2:30:00 3:20:00 3:27:00 3:52:00 3:24:00 3:55:00 2:24:00 4:00
maximum
time
2:40:00 3:00:00 3:45:00 4:35:00 4:30:00 4:59:00 5:09:00 7:10:00 5:06:00 -
SwordfishSwordfish Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
required
quantity
1 5 10 16 23 31 41 65 124 271
added time
(per fish)
40 20 15 12.5 9 7.5 5 3.75 1.25 0.02
minimum
time
40:00 1:40:00 2:45:00 3:45:00 3:53:00 4:21:00 3:49:00 4:25:00 2:43:00 5:00
maximum
time
2:40:00 3:20:00 4:15:00 5:12:00 5:05:00 5:36:00 5:49:00 8:06:00 5:46:00 -
Level:
Levels shown on the Productivity Gauge.
required quantity:
Total fish you will need to reach this level.
added time:
How much more time in minutes you will get on your Timer for each additional fish you add.
minimum time:
The minimum time you will get on your Timer when you add the  required quantity of fish for this Level.
maximum time:
The maximum time you will have on your Timer before reaching the next Level.
Charts created by Southern (US1)
Last updated : Monday, August 19, 2019
Graphic elements on the page are the sole property of GoodGameStudios.
Information on this page has been compiled using data from the game, all rights reserved by GoodGameStudios.
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