MF Silo
Type: normal

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CrazyBigfarm55
Notice the * here on Level 2 meaning a gap in resources.  Gaps occur mostly in processing buildings and I'm just letting you know to try and get your building to that level ASAP to save resources.
You will also get experience for each batch of fertilizer that you make. The experience remains the same no matter what level your silo is.
When you are asked to "Begin production of fertilizer" you may think this max batch of fertilizer will begin production of 200 fertilizer. What it does is divides that 200 into bags of 10 so you are only beginning production of 20 fertilizer.

A Workshop will save a percentage of dung here.

Silo

  45needed Workers Max producible units This total stays the same even with Handbooks, Water tower and Workshop. 10Fertilizer Level you must be to build or upgrade. Upgrade
Cost
Level 1 -4 30 -240Dung 5 1,000
00:56:00
Level 2* -6 100 -205Dung* 22 50,000
00:54:00
Level 3 -10 200 -200Dung 44 750,000
00:28:00
Level 4 -6 300 -198Dung 56 1,400,000
00:23:00
Level 5 -4 400 -192Dung 61 2,800,000
00:19:00
Level 6 -5 500 -189Dung 66 5,500,000
00:17:00
Level 7 -5 600 -187Dung 145
steve
needed
12,000,000
00:16:00
Level 8 -5 700 -155Dung ?
steve
needed
60,000,000
00:15:00
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for information.
  45needed Workers Max producible units This total stays the same even with Handbooks, Water tower and Workshop. Fertilizer Total 82,501,000
Last updated : Monday, May 07, 2018
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