GF Silo
Type: normal

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CrazyBigfarm55
Notice the * here on Level 2 meaning a gap in time.  Gaps occur mostly in processing buildings and I'm just letting you know to try and get your building to that level ASAP to increase produce.
You will also get experience for each batch of fertilizer that you make. The experience remains the same no matter what level your silo is.
Take your XP for the "build silo" side task but also take into account the amount of Dung you have before using this silo. You may not have enough dung for 2 silos when you are first starting out.
When you are asked to "Begin production of fertilizer" you may think this max batch of fertilizer will begin production of 200 fertilizer. What it does is divides that 200 into bags of 10 so you are only beginning production of 20 fertilizer.

A Workshop will save a percentage of dung here.
In build menu.

Silo

  43needed Workers Max producible units This total stays the same even with Handbooks, Water tower and Workshop. 10Fertilizer Level you must be to build or upgrade. Upgrade
Cost
Level 1 -5 30 -178Dung 21 40,000
02:48:00
Level 2* -7 100 -174Dung 35 600,000
01:42:00*
Level 3 -7 200 -170Dung 59 1,500,000
01:24:00
Level 4 -7 300 -168Dung 75 4,500,000
01:09:00
Level 5 -7 400 -163Dung 80 7,000,000
00:57:00
Level 6 -5 500 -160Dung 85
steve
needed
11,000,000
00:50:00
Level 7 -5 600 -155Dung 148
steve
needed
19,000,000
00:45:00
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for information.
  43needed Workers Max producible units This total stays the same even with Handbooks, Water tower and Workshop. 10Fertilizer Total 43,640,000
Last updated : Friday, October 05, 2018
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