BACK
HOME
. The Parking Lot Recurring Events
Hard Work
Rewards
Player FXP
15 - 25
Player FXP
26 - 35
Player FXP
36 - 45
Player FXP
46 - 55
Player FXP
56 - 999

  Fishing Hard Worker Event

image coming soon

 
This event will start appearing on your farm random days starting at FXP 15. You will be grouped with players in your own level range.

see Southern's Event calendar

The faster you collect items before the timer runs out, the more points you get.
The Timer will not start until you click Let's get started.
 
 
Ranking rewards
FXP 15 - 25
FXP 26 - 35
FXP 36 - 45
FXP 46 - 55
FXP 56 - 999
 
The FHWE will always start with oyster. The first crate will drop off and the oysters crate will always move forward once you start the event.
 

Productivity Gauge: Harvest the requested crop to start the Productivity Gauge or increase the level. The Productivity Gauge is wired to the Points Per Second meter. The level of your Productivity Gauge determines how many points per second that you are awarded. The points continue to be awarded until the timer on the Productivity Gauge reaches zero. Harvest the requested number of crops to reach the next productivity level. You can use Special Seeds, Humus or Special Fertilizers to increase the amount of crops you harvest.
Productivity Gauge Levels: A certain amount of each item is required to increase the level of the Productivity Gauge. As the packing machine reaches the higher levels, you may see a net decrease in time.
Timer: The selected item will continue to be collected until the timer runs out. The timer is connected to the Productivity Gauge. The timer will add minutes each time you collect the requested item. As the level of the Productivity Gauge increases, the amount of time added per item collected becomes less. The timer will decrease in minutes as the level of the Productivity Gauge increases.

View all decoration rewards.


Charts show the amount needed to
level up the Productivity Gauge.
FXP levels
15 - 25
FXP levels
26 - 35
FXP levels
36 - 45
FXP levels
46 - 55
FXP levels
56 - 999
  oyster, clam, shrimp, tuna, herring
can all be run safely at level 10.
original charts by r0b33 @ bigfarmplus.blogspot.hu
using Player levels 19 - 999 oysters for examples...
points down= Chart shows 1 is the least you can harvest to reach level 1. example: Harvesting the amounts shown is the least you can have to reach the level you want.
points up= Chart shows 6 is the most you can harvest to stay on level 1. example: Harvesting the amounts shown is the most you can have to reach the level you want.
points up and down= Chart shows 6 more is the least you can harvest to reach level 2. example: If you harvested 1 oyster to reach level 1 then you'll need 6 more to reach level 2.
Timer / Oyster = Chart shows total seconds added to Timer for each oyster harvested.
max Timer = Chart shows 5hrs 12min is the most time you'll get on Timer for reaching level 1.
max PT = Chart shows we'll get 18,720 total points while on level 1 of oysters.
 
Last updated : Wednesday, February 14, 2018
Graphic elements on the page are the sole property of GoodGameStudios.
Information on this page has been compiled using data from the game, all rights reserved by GoodGameStudios.
contact me
CrazyBigfarm55