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Fishing Hard Worker Event
Duration:: 3 days

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Productivity Gauge totals

Hard Work Rewards

FXP 15 - 25 FXP 26 - 35 FXP 36 - 45 FXP 46 - 55 FXP 56 - 999


The faster you collect fish before the timer runs out, the more points you get. The Timer will not start until you click "Let's get started".

The FHWE will always start with oysters. The first crate will drop off and the oyster crate will always move forward once you start the event.

Harvest the requested fish to start the Productivity Gauge to increase the level.


Ranking rewards

MENU
FXP levels
 15 - 25
26 - 35
36 - 45
46 - 55
56 - 999
Bonus Points: You will gain Bonus points each time you manage to overfill the Packing Funnel. NOTE: You must get the Gauge to level 10 to get these points.
Productivity Gauge Levels: A certain amount of each fish is required to increase the level of the Productivity Gauge. As the packing machine reaches the higher levels, you may see a net decrease in time.
Productivity Gauge: Harvest the requested fish to start the Productivity Gauge to increase the level. The Productivity Gauge is wired to the Points Per Second meter. The level of your Productivity Gauge determines how many points per second that you are awarded. The points continue to be awarded until the timer on the Productivity Gauge reaches zero. Harvest the requested number of fish to reach the next productivity level. You can have a friend use a Ghost rod on your boats to increase the amount of fish you harvest.
Timer: The selected fish will continue to be collected until the timer runs out. The timer is connected to the Productivity Gauge. The timer will add minutes each time you collect the requested fish. As the level of the Productivity Gauge increases, the amount of time added per item collected becomes less. The timer will decrease in minutes as the level of the Productivity Gauge increases.
1
Productivity Gauge totals
Charts show the amount needed to
level up the Productivity Gauge.
FXP levels
15 - 25
FXP levels
26 - 35
FXP levels
36 - 45
FXP levels
46 - 55
FXP levels
56 - 999
  oyster, clam, shrimp, tuna, herring
can all be run safely at level 10.
using WF Player levels 19 - 30 for examples...
points down= Chart shows 1 is the least you can harvest to reach level 1. example: Harvesting the amounts shown is the least you can have to reach the level you want.
points up= Chart shows 6 is the most you can harvest to stay on level 1. example: Harvesting the amounts shown is the most you can have to reach the level you want.
points up and down= Chart shows 6 more is the least you can harvest to reach level 2. example: If you harvested 1 oyster to reach level 1 then you'll need 6 more to reach level 2.
Timer / Oyster = Chart shows total seconds added to Timer for each oyster harvested.
max Timer = Chart shows 5hrs 12min is the most time you'll get on Timer for reaching level 1.
max PT = Chart shows we'll get 18,720 total points while on level 1 of oysters.
original charts by r0b33 @ bigfarmplus.blogspot.hu
Last updated : Friday, October 12, 2018
Graphic elements on the page are the sole property of GoodGameStudios.
Information on this page has been compiled using data from the game, all rights reserved by GoodGameStudios.
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